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Mini-comps



Mission Statement

Inside Erin is written and published by people who enjoy AIF. It is done for fun, but we also have some goals that we seek to achieve through the newsletter:

1. To encourage the production of more quality AIF games by providing advice from game developers, and by offering constructive criticism that is specifically relevant to AIF.

2. To encourage activity and growth in the AIF community. We aim to generate a constant level of activity so that there aren’t long periods in which people can lose interest in AIF.

3. To help document and organize the AIF community. This is done through reporting on games and events, as well as by helping to organize community-wide activities such as competitions and the Erin Awards.

2011 AIF Mini-comp
2011 AIF Mini-comp
2011 AIF Mini-comp Winner

2011 Mini-comp Results

Congratulations to GoblinBoy for his 3rd Mini-comp win.  There were some good games this year so coming away with the victory was no walk in the park.  Thanks to all the authors and everyone who voted.

Overall Finish Rating

1st place: Last Horizon by GoblinBoy
2nd place: SS Whore by Blue Satyr
3rd place: The Princess and the Dragon by Rogue AI
4th place: Ashley’s Story by Rip_CPU
5th place: Buffy: Before the Date by Archer

Category: Concept

1. Last Horizon
2. SS Whore
3. The Princess and the Dragon
4. Ashley’s Story
5. Buffy: Before the Date

Category: Writing

1. Last Horizon
2. SS Whore
3. The Princess and the Dragon
4. Ashley’s Story
5. Buffy: Before the Date

Category: Characters

1. Last Horizon
2. SS Whore
3. The Princess and the Dragon
4. Ashley’s Story
5. Buffy: Before the Date


            

Category: Technical

1. Last Horizon
2. SS Whore
3. The Princess and the Dragon
4. Ashley’s Story
5. Buffy: Before the Date


            

Category: Sex

1. SS Whore
2. Last Horizon
3. The Princess and the Dragon
4. Ashley’s Story
5. Buffy: Before the Date

Category: Enjoyment

1. Last Horizon
2. SS Whore
3. The Princess and the Dragon
4. Ashley’s Story
5. Buffy: Before the Date

2011 Mini-comp submission rules are as follows:
  • Your game must have five or fewer rooms. Closets do not count as rooms so long as they're just places to store things. If your player is required to spend more than a couple of turns in a closet, it counts as a room.
  • Your game may have no more than four characters, including the player-character(s). No more than two of those characters may participate interactively in sex scenes. This is an expansion on previous years' rules and allows the PC to be a non-participant or voyeur while the two non-player characters have sex, and also allows the game to switch the PC from one character to another.
  • As an exception to the above rule, cutscenes will be allowed under certain circumstances.  In this case, I am defining a cutscene as a single block of text of any length triggered by a single command (or event, randomly, whatever).  For instance, you might "look through telescope" to spy on your neighbors having sex, or "watch dvd" to see some porn.  The participants in these scenes can be either one or more of the four characters that you are allowed or merely background characters.  In either case, each character can only be involved in a single sexually explicit cutscene (unless of course they are one of your two sexually active characters).
  • Another use for cutscenes might be to sketch in background information or develop the story or characterization.  A character can appear in any number of these types of cutscenes, provided there is no sexual content involved.  Although I am putting no limit on either of the above types of cutscenes I urge you to use discretion in adding them.  A few can add some very nice flavor to a game, but too many will not only increase the scope of the game beyond the spirit (if not the letter) of the rules, but can also become cumbersome for the player to weed through.
  • Multimedia (images and sounds) are permitted, but may not add more than 150KB to the native (unzipped) size of the game file.
  • No part of your game can have been released to the public before the deadline.
  • Your game must be winnable (or at least it must have an ending that the player can reach).
Mini-comp submission procedures are as follows:
  • The submission deadline is 9:00 a.m. CST Monday, May 16, 2011.
  • I will be available to help beta-test your game. Beta-testing is strongly encouraged but not required.  If you are looking for a beta tester please consult the following link for a list of people who have agreed to test games.  http://newsletter.aifcommunity.org/index.php?id=beta.html
  • I will collect the entries by e-mail and post them at the normal places after the deadline. Send your entry to aifsubmissions AT gmail DOT com (obscured to prevent spam).
  • Authors should send a walkthrough with their entry. The walkthrough will be used by comp organizers to verify the game can be won and to provide hints for players.
Voting procedures are as follows:
  • Everyone, including entrants, will be allowed to vote.
  • Voters will have approximately two weeks to play all the games and vote. The voting deadline will be announced when the games are released.
  • Voting will be conducted in a manner similar to that of the Erins: An online ballot will be set up to rank each game in order of preference in each category.  Rather than rank the entire list of games, only the top three or five will be ranked in each category. If the total number of games submitted is 3-6, then the top three will be ranked.  If we receive more than 6 games, then the top 5 will be ranked.
  • Unlike previous years, discussion of the games during the voting period will be allowed. 
  • Authors will not be permitted to post updates of their games during the voting period.
Voters will be asked to judge all the games in the following categories:
  • Concept. Is it a good idea for a mini-comp game? Does it work well with the set limits? Does it feel complete or more like a game fragment?
  • Writing. How well-written is it? Do the settings have the atmosphere that the author seems to be after?
  • Characters. Do the characters 'come to life'? How sexy are they?
  • Sex. How hot are the sex scenes?
  • Technical. How many bugs are there? What neat tricks did the author invent?
  • Enjoyment. How much did you like the game?
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