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Mission Statement

Inside Erin is written and published by people who enjoy AIF. It is done for fun, but we also have some goals that we seek to achieve through the newsletter:

1. To encourage the production of more quality AIF games by providing advice from game developers, and by offering constructive criticism that is specifically relevant to AIF.

2. To encourage activity and growth in the AIF community. We aim to generate a constant level of activity so that there aren’t long periods in which people can lose interest in AIF.

3. To help document and organize the AIF community. This is done through reporting on games and events, as well as by helping to organize community-wide activities such as competitions and the Erin Awards.

2014 AIF Mini-comp
2014 AIF Mini-comp
Download the 2014 AIF Mini-comp Now!
2014 AIF Mini-comp winner

2014 Mini-comp Results

Congratulations to AOneHitWonder for winning the 2014 AIF Mini-comp.  Dinner Plans was the clear winner, taking first in every category.  However, the other places were not nearly as cut and dry.  You will notice that even though there were eight games in the comp we only list the top 5 in each category.  The reason we did this, as I’ve explained in the past, is that even though everyone understandably wants to know who came in first, I see no reason that we need to point out who came in last.  I am, of course, open to discussion on that point if anyone thinks it’s a really bad idea for some reason, but that’s a topic for another time.

For now, the way we come up with an overall winner is to assign 5 points to first place in each category, 4 points to second place and so on.  Then we just add up the numbers to arrive at the overall rankings.  The problem this year is that if you do that to the list below you end up with a three-way tie for third.  Well, even though we’re not publishing the full list in each category I naturally had to rank them all to come up with the lists so I decided to use the full lists to decide the overall winner.  That’s probably the fairer way to do it anyway and it should get rid of that pesky three-way tie right?  Not exactly.

It did manage to push that slut Amy into the third place position by herself, but now one of the games that didn’t make the original list had snuck into a tie with the other two. (sigh) Rather than choose some arbitrary way to break the tie I decided to just leave well enough alone.  So below are the top 6 games this year.  Thank you so, so much to everyone who participated.  Great comp this year both in the number of games and the quality.  I hope to see more of the same next year.

Overall Finish Ranking

1st Place: Dinner Plans by AOneHitWonder
2nd Place: The Snowstorm by Anna Nee Moss
3rd Place: Amy the Slut by Lost Trout
4th Place: Friday Afternoon by Shannon O'Donnelly (Tie for 4th)
4th Place: Lark Rise by Dr. Realgood (Tie for 4th)
4th Place: One Last Pay Day by Louys Bilitis (Tie for 4th)

Category: Concept

1. Dinner Plans
2. The Snowstorm
3. One Last Pay Day
4. Amy the Slut
5. Lark Rise

Category: Writing

1. Dinner Plans
2. Friday Afternoon
3. One Last Pay Day
4. The Snowstorm
5. Lark Rise

Category: Characters

1. Dinner Plans
2. The Snowstorm
3. Friday Afternoon
4. Amy the Slut
5. Slim Spady Detective - The Case of the Missing Box

Category: Technical

1. Dinner Plans
2. One Last Pay Day
3. The Snowstorm
4. Amy the Slut
5. Fucking Monster Bash

Category: Sex

1. Dinner Plans
2. The Snowstorm
3. Amy the Slut
4. Lark Rise
5. Friday Afternoon

Category: Enjoyment

1. Dinner Plans
2. The Snowstorm
3. Lark Rise
4. Friday Afternoon
5. Amy the Slut

The entries for the comp are:
  • Amy the Slut by Lost Trout (Twine)
  • Dinner Plans by AOneHitWonder (Adrift)
  • Friday Afternoon by Shannon O'Donnelly (Twine)
  • Fucking Monster Bash by Hanon Ondricek (Inform7/Glulxe)
  • Lark Rise by Dr. Realgood (TADS)
  • One Last Pay Day by Louys Bilitis (TADS)
  • Slim Spady Detective - The Case of the Missing Box by nowherecity24 (Twine)
  • The Snowstorm by Anna Nee Moss (Twine)

2014 Mini-comp submission rules are as follows:
  • Your game must have five or fewer rooms. Closets do not count as rooms so long as they're just places to store things. If your player is required to spend more than a couple of turns in a closet, it counts as a room.
  • Your game may have no more than four characters, including the player-character(s). No more than two of those characters may participate interactively in sex scenes. This is an expansion on previous years' rules and allows the PC to be a non-participant or voyeur while the two non-player characters have sex, and also allows the game to switch the PC from one character to another.
  • The two sexually interactive characters allowed refers to all possible playthroughs of the game, not just those attainable in a single playthrough.  For instance, allowing the player to have sex with one of two different partners, whether chosen directly by the player, based on actions during the game, chosen randomly, etc., would not be allowed.  Even though only one possibility can happen in one playthrough the fact that both are fully implemented scenes that can be found in multiple plays of the game would make this a violation of the rules.
  • As an exception to the above rule, cut scenes will be allowed under certain circumstances.  In this case, I am defining a cut scene as a single block of text of any length triggered by a single command (or event, randomly, whatever).  For instance, you might "look through telescope" to spy on your neighbors having sex, or "watch dvd" to see some porn.  The participants in these scenes can be either one or more of the four characters that you are allowed or merely background characters.  In either case, each character can only be involved in a single sexually explicit cut scene (unless of course they are one of your two sexually active characters).
  • Another use for cut scenes might be to sketch in background information or develop the story or characterization.  A character can appear in any number of these types of cut scenes, provided there is no sexual content involved.  Although I am putting no limit on either of the above types of cut scenes I urge you to use discretion in adding them.  A few can add some very nice flavor to a game, but too many will not only increase the scope of the game beyond the spirit (if not the letter) of the rules, but can also become cumbersome for the player to weed through.
  • Multimedia (images and sounds) are permitted, but may not add more than 150KB to the native (unzipped) size of the game file.
  • No part of your game can have been released to the public before the deadline.
  • Your game must be winnable (or at least it must have an ending that the player can reach).
Mini-comp submission procedures are as follows:
  • The submission deadline is 9:00 a.m. CST Monday, July 14, 2014.
  • Beta-testing is strongly encouraged but not required.  If you are looking for a beta tester please consult the following link for a list of people who have agreed to test games.
  • I will collect the entries by e-mail and post them at the normal places after the deadline. Send your entry to aifsubmissions AT gmail DOT com (obscured to prevent spam).
  • Authors should send a walkthrough with their entry. The walkthrough will be used by comp organizers to verify the game can be won and to provide hints for players.
Voting procedures are as follows:
  • Everyone, including entrants, will be allowed to vote.
  • Voters will have approximately two weeks to play all the games and vote. The voting deadline will be announced when the games are released.
  • Voting method will be announced when the voting deadline is announced.
  • Discussion of the games during the voting period will be allowed. 
  • Authors will not be permitted to post updates of their games during the voting period.
Voters will be asked to judge all the games in the following categories:
  • Concept. Is it a good idea for a mini-comp game? Does it work well with the set limits? Does it feel complete or more like a game fragment?
  • Writing. How well-written is it? Do the settings have the atmosphere that the author seems to be after?
  • Characters. Do the characters 'come to life'? How sexy are they?
  • Sex. How hot are the sex scenes?
  • Technical. How many bugs are there? What neat tricks did the author invent?
  • Enjoyment. How much did you like the game?
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