Inside Erin is
by people who enjoy AIF. It is done for fun, but we also have some
goals that we seek to achieve through the newsletter:
1. To encourage the production of more quality AIF games by providing
advice from game developers, and by offering constructive criticism
that is specifically relevant to AIF.
2. To encourage activity and growth in the AIF community. We aim to
generate a constant level of activity so that there aren’t
in which people can lose interest in AIF.
3. To help document and organize the AIF community. This is done
through reporting on games and events, as well as by helping to
organize community-wide activities such as competitions and the Erin
Newsletter Index: Features
Seven Seas of Theah by Christopher
From the author that gave us such games as Camp
Windy Lake and The Gamma Gals comes a swashbuckling tale
of adventure, intrigue, and let's not forget sex. Follow the adventures
of Magnus and Violetta and help to shape their journey as they strive
to survive the dangers of the seven seas of Theah. At the end of each
chapter a poll was opened, giving the reader the opportunity to vote on
what they would do next.
Some of my periodic returns were triggered by great need, while other
times I’ve come back for a dose of enjoyment, or simply to share
myself with the world. I’ve returned when the world needed to be
reminded that humans need, and needs to provide, pleasure and love. In
the black times when everything having to do with sex becomes taboo
– that’s when I’m needed the most. And at times like
those I find myself in now, when sex begins to get too cheap, I can
remind humans about the value that sex and love rightly command.
Imagine a game where it is possible to type in any
command and get a sensible response. Instead of just typing "fuck girl"
what if you could try something like "kiss her and pinch her nipples
while fucking her". Sound too good to be true? In a normal AIF game it
probably is but this is not a normal game.
This was an experiment in 'live' AIF. Each month A.
Ninny choose a new volunteer to be the player for the month and
corresponded with them via e-mail. The player sent their commands and
Ninny responded to form the game as they went along. The results were
not only interesting, but extremely arousing.
This is a feature that has
only appeared a few times in the newsletter. A. Ninny keeps us informed
of what is going on in the community, what games authors are working
on, and when they might be ready. Take a look back on what was supposed
to be happening but remember that since we live in an imperfect world,
take what is said with a grain of salt. After all, I've been talking
about the second chapter of my Archie series for a couple of years now
and we still haven't seen Gamma Galls II.
This new feature of the newsletter looks at some of the
words and catch phrases of the AIF community and attempts to define
them (or lets face it, sometimes they just make them up). You may never
see any of these in Webster's but you've probably heard most of them
from time to time.
views and opinions expressed in the articles in this newsletter are
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