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Mission Statement

Inside Erin is written and published by people who enjoy AIF. It is done for fun, but we also have some goals that we seek to achieve through the newsletter:

1. To encourage the production of more quality AIF games by providing advice from game developers, and by offering constructive criticism that is specifically relevant to AIF.

2. To encourage activity and growth in the AIF community. We aim to generate a constant level of activity so that there aren’t long periods in which people can lose interest in AIF.

3. To help document and organize the AIF community. This is done through reporting on games and events, as well as by helping to organize community-wide activities such as competitions and the Erin Awards.

Game Review
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Choices, a review by Grimm Sharlak

Game info:  Choices version 1.1 released April 1, 2005
Author:  David Whyld
Platform:  ADRIFT 4.0
Size:  83kb
Content:  m/f, f/f, f/f/f, voyeurism, bondage, S&M
Game Type:  AIF Gamebook
Length:  Short
Reviewed:  April 2005
Extras:  None

 Basic Plot:

You play Melissa, a lesbian schoolgirl who has found herself utterly head over heels for her teacher, Miss Harris. The game details Melissa’s lusting after Miss Harris and attempts to woo her, with a few side trips along the way, before you learn the dark truth behind Miss Harris…

Overall Thoughts:

I’ve always been a big fan of Choose Your Own Adventure, etc, and it was great to see an AIF game along those lines. There is no pointless wandering, guess the verb or overly difficult puzzles. This reduces game time by quite a large amount (thanks to the UNDO command, you can try every option at every branch with little consequence) but also makes for a fun, frustration-free game experience. The plot is a solid little thriller, with interesting subplots thrown in: Melissa’s parents and brother all have little plots of their own, not to mention targets for Melissa’s sexual advances outside of Miss Harris.

The only real letdown for me was the sex. While after five or so playthroughs I never obtained full points (or the “good score” of 60+), I did see every ending, and quite frankly the sex was a bit lacking. Still, this game is truly AIF – there are scenes of violence alongside the eroticism to ensure that even without the sex this ain’t for kids. However, when the ‘best’ ending is a sex scene only a paragraph longer than the ‘good’ ending, which wasn’t too long to begin with, a player can be left feeling a little disappointed. More on this in a moment.


As mentioned, Choices plays like an electronic Choose Your Own Adventure novel. Aside from being able to look, the player can only select from a number of options at certain points, which determines their score and the path they take through the game.

This leads to a very streamlined experience, as a player need only take note of what they chose the first time through and choose other things (and other combinations of options) to see all the game has to offer. Some may decry the lack of control, but I enjoyed it, especially considering that in the end you can only perform tasks the programmer included in any game. However it shortens the play time, and in some cases none of the options lead to good outcomes, but that goes with the genre.

All in all, easy to play and fun as well.


Much like David Whyld’s previous entry into AIF, To Score or Not to Score, the sex is somewhat lacking. The ‘best’ ending in the game provides a few paragraphs-long scene, with no interaction whatsoever, and the same goes for both the ‘good’ and ‘moderate’ endings. While what is there is solid, it lacks the interactivity and length that gamers may have come to expect from AIF.

I much would’ve preferred for the choices format to continue, so the player could direct the sex scene, going from one piece of it to the next, to at least allow some interactivity and lengthen the scene somewhat. Instead all the sex scenes in the game lack detail (there are some during the game, in addition to those at the endings) and are over quite quickly. Some may prefer it over jumping through hoops to guess what to rub or lick next, but I thought that if David toned it down just a touch, he could probably submit this game as straight IF!

If the point of the game had been to just complete it, this wouldn’t be so much of an issue. However, when you finish the game the first time (regardless of how) you are told of a moderate, good and best ending. And since these sex scenes are touted as the reward for a job well done, they could leave the player feeling somewhat let down. Still, as I said earlier they are solid and do have their moments.


Since David Whyld has released a second version (the one reviewed here) with a fix of the only bug found, this reviewer didn’t find a single problem with the game. This is mostly due to the Gamebook format, but ensuring that the game kept track of each choice made (as early choices affect later choices) is a good effort and works quite well.


Some may feel that some choices aren’t influenced by what you see earlier in the game, but I found the flow of the game to be quite good.

Final Thoughts:

The long and the short of it is that I thoroughly enjoyed Choices. David Whyld brings not only some decent writing to his games but a good sense of humour as well. The only drawback is the somewhat short sex scenes, which in the age of A. Bomire and Chris Cole leave the player feeling a bit let down. Still, a great effort.

Rating: B+

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