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Mission Statement

Inside Erin is written and published by people who enjoy AIF. It is done for fun, but we also have some goals that we seek to achieve through the newsletter:

1. To encourage the production of more quality AIF games by providing advice from game developers, and by offering constructive criticism that is specifically relevant to AIF.

2. To encourage activity and growth in the AIF community. We aim to generate a constant level of activity so that there aren’t long periods in which people can lose interest in AIF.

3. To help document and organize the AIF community. This is done through reporting on games and events, as well as by helping to organize community-wide activities such as competitions and the Erin Awards.

What you need to know to send stuff in
We’re always looking for more content for the next issue of the newsletter. If you’d like to contribute, here are some guidelines:

Content that you submit should be original. Any content submitted may be subject to rejection and editing. Sexually explicit content should be acceptable considering the subject matter of the newsletter. Please e-mail all submissions to Inside Erin.

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Small Menu
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  Artwork
  Reviews
  Articles
  Discussions/opinion pieces
  Interviews and profiles
  Other regular content
  Links
  Game Previews

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Artwork
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We are always looking for good quality artwork for the newsletter. Perhaps you would like to submit work for the layout of the newsletter (we are still looking for a blue ribbon award graphic), or perhaps you would like to do a visual interpretation of a game. Note that all artwork submitted must be original and created by you.

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Review Guideliness
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Generally, the best games to review are ones that have come out this month, but all reviews are welcome.
Here are the criteria for reviews:

Game Info:
Name of game. Author. Platform. Size. Extras (pics, sounds, etc).

Content:
This area lists what type of sexual interaction you can expect to find in the game. It doesn’t mean that you will find it, as it may be optional content, but that you can find it. You’ll find listed the gender of sexual participants. For example, a typical male-female scene is depicted as “m/f”. A gay or lesbian scene would be depicted as “m/m” or “f/f”, respectively. A single male with two female partners would be “m/f/f”. For some sort of sex orgy with multiple male and female partners, you might find this listing “m+/f+”.

You also find some abbreviations listing the types of sexual content you might find that is beyond the normal interactions:

Bdsm - Bondage and Sado/Masochism
Voyeurism - “Spying” or non-participatory sex scenes
Beastiality - Involving animals, or animalistic partners (eg. Werewolves, Centaurs)
Incest - Involving members of the same family
Rape - Non-consensual sex
Underage - Involving participants under the legal age (In the U.S. this is 18 years old)
Torture - Similar to bdsm, but one of the participants is unwilling
Watersport - Involves urination

Game Type:
This area will list the general type of game: what is the setting, is it puzzle oriented or a sexual free-for-all, etc.

T&AIF - Good old-fashioned sex romp with little or no puzzle solving (Thanks Rap!)
ANW - “A Night With” – based on the classic XTrek game “A Night With Troi”, it is your typical single NPC game. Also known as a One-Night Stand (or ONS). These games are typically small in size, with only a few rooms, and just one or two puzzles.
PF - “Puzzle Fest” – this type of game focuses more upon the mainstream IF type of game with some sex thrown in. It is pretty much the polar opposite to the T&AIF type of game.
HOR - Horror
FAN - Fantasy setting
SCI-FI - Science Fiction
MOD - Modern-era
PER - Period piece (historical setting, whether real or imagined)

Game Length:
How long does it take to play through the game?
Short - 10-30 minutes
Medium - 30 minutes to 2 hours
Long - Over 2 hours

Basic Plot/Story:
1 or 2 paragraphs outlining what the game is about.

Overall Thoughts:
Your general overall thoughts about the game. Was the story intriguing/fun? Was it well written? etc.

Puzzles/Game play:
Was it fun to play? Did it have puzzles; if so were they logical/easy/hard? Were you able to progress without hints or walkthroughs (and is that a good thing or bad), etc.

Sex:
Was it hot? Was it interactive? Was it varied? Was it the goal of the game, or an aside? etc.

Technical:
Were there bugs; if so we're they major or minor? Were there spelling mistakes; a few or riddled with? Any glitches?

Intangibles:
Anything about the game that you really loved or really hated and didn't really fit anywhere else or was so amazing/bad that it needed it's own section?

Final Thoughts:
Any final thoughts?

Rating: A+, A, A-, B+, B, B-, C+, C, C-, D+, D, D-, F

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Articles
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Theoretical discussions on AIF, generally designed for authors, are welcome. You will probably find that the more focused and specific your topic is, the more interesting and original your article will be.

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Topical discussions/opinion pieces
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If there is an issue on discussion in the AIF forums then it might make a good topic for an article. Express your opinion or sum up the debate. Also, if you have a particular axe to grind you can write a ‘letter to the editor’.

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Interviews and profiles
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If you want to interview an author of AIF games, make sure that they are interested first, then make sure you have some questions that are worth asking. Probably it would be best only to interview authors whose work you are very familiar with.

Profiles are articles on authors - kind of a bio of them rather than an interview. It’s best generally to do this for authors who have pretty much made their mark and perhaps retired, rather than authors who are still finding their feet. Also, only authors that have released more than one game are of interest for a profile, because otherwise a simple review of their game would suffice.

A profile would explore the author’s style, the way they have been received, the way they have developed and progressed as an author and the way they have interacted in the community. Awards, kudos and controversies are all of interest in a profile.

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Other regular content
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If you would like to keep the AIF audience apprised of an issue from month to month then a regular small submission would be welcome. Perhaps a monthly web-watch, reporting on the status of the various AIF websites (when they’re updated and redesigned, when new sites emerge, etc.).

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Links
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If you would like to add a link to your Interactive Fiction Site, e-mail the editor, please include a few words about your website and any banner art you would like us to use.

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Game Previews
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Attention authors:
If you want your upcoming release previewed in the newsletter, please e-mail a short description of the game and we will be sure to mention it.

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The views and opinions expressed in the articles in this newsletter are those of the authors.  All materials contained in this Site are  copyrighted and may not be used except with the permission of its authors.